The Verge has been really good at doing and designing longform storytelling — telling a single story, as a single snapshot in time. When Matthew Schnipper joined The Verge from Fader magazine in April, he asked what was next of the features department.
Although our definition is continuing evolve — away from features and more toward a special projects desk — the interim place where we landed is to make all-encompassing guides that tell many sides of a story using many types of media and letting readers jump in and explore in whichever order they want.
Our first project taking this approach is our Virtual Reality series. Virtual Reality is a perfect topic for The Verge, a site about the future, because it's just making the transition from being super techy subculture, to being mainstream mom n' pop tech. Verge wrote about VR from every angle — its roots, its present, projections for the future. Here are some screenshots:
This project is also one of our first using our new middleman rig built by Ryan Mark, which lets us more quickly spin up editorial apps and template them.
- Ryan Mark, developer.
- Rebecca Lai, developer.
- Uy Tieu, designer
- Matt Schnipper, editor.
- Thomas Houston, editor.
- Adi Robertson, primary reporter.
- Lauren Rabaino, product manager.
Also check it out on your phone and in your browser to see the awesome cover interaction that follows your mouse and uses your accelerometer.